Entradas etiquetadas con ‘collective intelligence’
Los derechos digitales
La sociedad de la información y el nuevo contexto digital han supuesto una revolución en la forma de crear conocimiento y cultura, y, sobre todo, en la forma de acceder a ellos. Ciudadanos, artistas y consumidores han dejado de ser sujetos pasivos y aislados frente a la industria de producción y distribución de contenidos. Ahora cada persona colabora, participa y decide.
La tecnología, como puente, permite que las ideas y el conocimiento fluyan; acabando así con muchas de las barreras geográficas y tecnológicas que impedían compartir; proporcionando, además, nuevas herramientas educativas y propiciando la aparición de nuevas fórmulas de organización sociales, económicas y políticas. Esta revolución es comparable a la que provocó la imprenta.
A pesar de esto, la industria del entretenimiento, la mayoría de los proveedores de servicios de comunicaciones y los centros de poder siguen basando sus beneficios y su autoridad en el control de los contenidos, de las herramientas y de los canales de distribución, manteniendo una economía de la escasez. Y todo esto violando los derechos de los ciudadanos a la educación, al acceso a la información, a la cultura, a la ciencia y la tecnología, la libertad de expresión, la inviolabilidad de las comunicaciones y de la privacidad. La protección de intereses privados no debería permitirse cuando produce un atraso en el desarrollo de la sociedad en general, sin tener en cuenta el interés público.
No todas las instituciones, estructuras y convenciones del sistema actual sobrevivirán si no son capaces de adaptarse a los nuevos tiempos. Las que sobrevivan se verán alteradas y redefinidas por la nueva realidad, y es posible que para ello necesiten esquemas de funcionamiento totalmente distintos.
Repensando la Propiedad Intelectual
Richard Matthew Stallman, fundador de Free Software Foundation y promotor del GNU Project.
En mayo de 2007, Richar Stallman impartió una conferencia bajo el título ”Copyright vs Community” en la que resumió muchas de las críticas que en su opinión pueden hacerse al respecto de la regulación de derechos de autor (copyright Law).
Pero Richard Stallman fue más allá, y también se atrevió a plantear medidas y soluciones que, a su juicio, permitirían equilibrar los intereses de creadores, editores y usuarios de obras sujetas a derechos de autor en la era digital.
Es conocido que la función del Derecho es la de regular la realidad social. Sin embargo, ésta se ve continuamente impactada por cambios tecnológicos que provocan cambios de usos sociales. Este proceso de desacoplamiento entre la realidad y las normas que pretenden regularla, exige acometer reformas legales a lo largo de tiempo con el objetivo conseguir su realineamiento.
La denominada revolución de las tecnologías de la comunicación y la información (TIC) y el triunfo de las arquitecturas de red distribuida (Internet) marca un punto de ruptura con la realidad analógica y centralizada que conocíamos.
La realidad analógica está sujeta a los límites que imponen las leyes de la física a los átomos. Al incorporar la información un soporte físico (átomos) la información queda sujeta a las misma restricciones que esos átomos que la contienen.
Éstas limitaciones desaparecen cuando la información se digitaliza; los bits, a diferencias de los átomos, se mueven libremente a través de las autopistas de la información.
La digitalización de la información se convierte un proceso de emancipación de la misma que llega a su máxima expresión cuando esos bits circulan por redes distribuidas como Internet.
En este contexto, cualquier intento de someter a la información a principios de centralización, jerarquía, control o restricción está avocado al fracaso porque los bits se reproducen de forma infinita sin coste marginal alguno.
Son muchos los autores que han reflexionado sobre esta sustancial diferencia entre la realidad analógica y la digital distribuida. Entre ellos encontramos a Manuel Castells, Nicholas Negroponte, David Weinberger o Richard Stallman.
Este escenario constituye nuestra realidad en la actualidad. Surge entonces una pregunta obligada:
¿es necesario repensar la propiedad intelectual para adaptarla a la era digital?
Personalmente, considero que la propiedad intelectual necesita ser repensada en profundidad para adaptarla a la nueva realidad digital y distribuida en la que estamos inmersos.
Creo, además, que es la única forma de conseguir que se ponderen y respeten los intereses de creadores, editores y usuarios.
End Software Patents
Software innovation happens without government intervention. Virtually all of the technologies you use now were developed before software was widely viewed as patentable. The Web, email, your word processor and spreadsheet program, instant messaging, or even more technical features like the psychoacoustic encoding and Huffman compression underlying the MP3 standard—all of it was originally developed by enthusiastic programmers, many of whom have formed successful business around such software, none of whom asked the government for a monopoly. So if software authors have a proven track-record of innovation without patents, why force them to use patents? What is the gain from billions of dollars in patent litigation?
Change is happening now. The 2008 ruling of the appeals court of the US Federal Circuit on the case in re Bilski narrowed the scope of what is patentable. Some experts even question if software patents are still valid at all in the US. ESP, under the direction of Ben Klemens, played a key role in this case. See our resources for lawyers page for details.
This site is an overview of how courts self-expanded their jurisdiction to include software despite the protests of practitioners such as Bill Gates or Adobe Microsystems, of the economic damage done, how the story is evolving today, and how your company can help to restore the software market to a world run by innovators, not judges.
Provisión de Información Jurídica

Digitalización
El mercado de la provisión de información jurídica está inmerso en un rápido proceso cambio animado por la digitalización de la información jurídica impulsado tanto desde instancias públicas (ley 37/2007) como privadas (noticias jurídicas, legalsolo, etc)
El paso del documento de papel (átomo) al documento electrónico (bits) supone una verdadera revolución, y el reto consiste en convertir las amenazas que todo cambio representa en oportunidades para innovar y explorar nuevas fórmulas de relación entre profesionales jurídicos, proveedores de información y ciudadanos.
La digitalización de la información jurídica supone que una oportunidad única de crecimiento para el sector de provisión de información jurídica y beneficiará a todos los operadores tanto aquellos que cuenten con una larga tradición en el tratamiento y difusión de información jurídica por medios tradicionales como aquellos otros operadores que aporten conocimiento y experiencia en el ámbito de tratamiento, indexación y recuperación de información en entornos digitales.
Y dado que tanto el acceso a la información jurídica digitalizada como las tecnologías para el tratamiento, indexación y recuperación de la misma estarán al alcance de todos los participantes de este mercado en crecimiento, el verdadero reto que todos deben enfrentar es el de la aportación de valor a los usuarios (profesionales del Derecho y ciudadanos).
Google Adsense: Google Adwords y otras redes publicitarias
Nos dirigimos a usted para informarle acerca de una nueva actualización en su cuenta de AdSense, que le ayudará a obtener el máximo rendimiento de sus bloques de anuncios.
En breve, podrá habilitar múltiples redes publicitarias para mostrar anuncios en sus páginas, lo que significa que anunciantes de redes externas con certificación de Google podrán competir con los anunciantes de AdWords por su espacio publicitario.
Si no está familiarizado con el concepto de redes publicitarias, le comentamos que se trata de empresas que se asocian con anunciantes y editores para comprar y vender anuncios en sitios que no son de su propiedad, de forma similar a AdSense. Los anuncios de estas redes compiten con anuncios de Google para mostrarse en sitios de editores, y el anuncio que proporciona los mayores ingresos es el elegido para publicarse.
Para garantizar la calidad de los anuncios que se muestran en sus sitios, comprobamos que todas las redes publicitarias cumplan con nuestros estándares de privacidad del usuario, calidad de los anuncios y velocidad. Usted también decide qué redes pueden mostrar anuncios en sus páginas: puede inhabilitar la recepción de anuncios de determinadas redes o de todas ellas por completo. Esto significa que, si lo desea, puede seguir mostrando solo anuncios provenientes de AdWords.
La música en la era digital
A propósito del tan necesario debate sobre la reforma del marco legal de propiedad intelectual, y para situar el debate, igual que están haciendo en Canadá, reproduzco la carta abierta donde Steve Jobs se posicionaba sobre la cuestión de la música online…
With the stunning global success of Apple’s iPod music player and iTunes online music store, some have called for Apple to “open” the digital rights management (DRM) system that Apple uses to protect its music against theft, so that music purchased from iTunes can be played on digital devices purchased from other companies, and protected music purchased from other online music stores can play on iPods.
Let’s examine the current situation and how we got here, then look at three possible alternatives for the future.
To begin, it is useful to remember that all iPods play music that is free of any DRM and encoded in “open” licensable formats such as MP3 and AAC. iPod users can and do acquire their music from many sources, including CDs they own. Music on CDs can be easily imported into the freely-downloadable iTunes jukebox software which runs on both Macs and Windows PCs, and is automatically encoded into the open AAC or MP3 formats without any DRM. This music can be played on iPods or any other music players that play these open formats.
The rub comes from the music Apple sells on its online iTunes Store.
Since Apple does not own or control any music itself, it must license the rights to distribute music from others, primarily the “big four” music companies: Universal, Sony BMG, Warner and EMI. These four companies control the distribution of over 70% of the world’s music.
When Apple approached these companies to license their music to distribute legally over the Internet, they were extremely cautious and required Apple to protect their music from being illegally copied.
The solution was to create a DRM system, which envelopes each song purchased from the iTunes store in special and secret software so that it cannot be played on unauthorized devices.
Apple was able to negotiate landmark usage rights at the time, which include allowing users to play their DRM protected music on up to 5 computers and on an unlimited number of iPods.
Obtaining such rights from the music companies was unprecedented at the time, and even today is unmatched by most other digital music services. However, a key provision of our agreements with the music companies is that if our DRM system is compromised and their music becomes playable on unauthorized devices, we have only a small number of weeks to fix the problem or they can withdraw their entire music catalog from our iTunes store.
To prevent illegal copies, DRM systems must allow only authorized devices to play the protected music. If a copy of a DRM protected song is posted on the Internet, it should not be able to play on a downloader’s computer or portable music device. To achieve this, a DRM system employs secrets. There is no theory of protecting content other than keeping secrets. In other words, even if one uses the most sophisticated cryptographic locks to protect the actual music, one must still “hide” the keys which unlock the music on the user’s computer or portable music player. No one has ever implemented a DRM system that does not depend on such secrets for its operation.
The problem, of course, is that there are many smart people in the world, some with a lot of time on their hands, who love to discover such secrets and publish a way for everyone to get free (and stolen) music. They are often successful in doing just that, so any company trying to protect content using a DRM must frequently update it with new and harder to discover secrets. It is a cat-and-mouse game. Apple’s DRM system is called FairPlay. While we have had a few breaches in FairPlay, we have been able to successfully repair them through updating the iTunes store software, the iTunes jukebox software and software in the iPods themselves. So far we have met our commitments to the music companies to protect their music, and we have given users the most liberal usage rights available in the industry for legally downloaded music.
With this background, let’s now explore three different alternatives for the future.
The first alternative is to continue on the current course, with each manufacturer competing freely with their own “top to bottom” proprietary systems for selling, playing and protecting music. It is a very competitive market, with major global companies making large investments to develop new music players and online music stores. Apple, Microsoft and Sony all compete with proprietary systems. Music purchased from Microsoft’s Zune store will only play on Zune players; music purchased from Sony’s Connect store will only play on Sony’s players; and music purchased from Apple’s iTunes store will only play on iPods. This is the current state of affairs in the industry, and customers are being well served with a continuing stream of innovative products and a wide variety of choices.
Some have argued that once a consumer purchases a body of music from one of the proprietary music stores, they are forever locked into only using music players from that one company. Or, if they buy a specific player, they are locked into buying music only from that company’s music store. Is this true? Let’s look at the data for iPods and the iTunes store – they are the industry’s most popular products and we have accurate data for them. Through the end of 2006, customers purchased a total of 90 million iPods and 2 billion songs from the iTunes store. On average, that’s 22 songs purchased from the iTunes store for each iPod ever sold.
Today’s most popular iPod holds 1000 songs, and research tells us that the average iPod is nearly full. This means that only 22 out of 1000 songs, or under 3% of the music on the average iPod, is purchased from the iTunes store and protected with a DRM. The remaining 97% of the music is unprotected and playable on any player that can play the open formats. It’s hard to believe that just 3% of the music on the average iPod is enough to lock users into buying only iPods in the future. And since 97% of the music on the average iPod was not purchased from the iTunes store, iPod users are clearly not locked into the iTunes store to acquire their music.
The second alternative is for Apple to license its FairPlay DRM technology to current and future competitors with the goal of achieving interoperability between different company’s players and music stores. On the surface, this seems like a good idea since it might offer customers increased choice now and in the future. And Apple might benefit by charging a small licensing fee for its FairPlay DRM. However, when we look a bit deeper, problems begin to emerge. The most serious problem is that licensing a DRM involves disclosing some of its secrets to many people in many companies, and history tells us that inevitably these secrets will leak. The Internet has made such leaks far more damaging, since a single leak can be spread worldwide in less than a minute. Such leaks can rapidly result in software programs available as free downloads on the Internet which will disable the DRM protection so that formerly protected songs can be played on unauthorized players.
An equally serious problem is how to quickly repair the damage caused by such a leak. A successful repair will likely involve enhancing the music store software, the music jukebox software, and the software in the players with new secrets, then transferring this updated software into the tens (or hundreds) of millions of Macs, Windows PCs and players already in use. This must all be done quickly and in a very coordinated way. Such an undertaking is very difficult when just one company controls all of the pieces. It is near impossible if multiple companies control separate pieces of the puzzle, and all of them must quickly act in concert to repair the damage from a leak.
Apple has concluded that if it licenses FairPlay to others, it can no longer guarantee to protect the music it licenses from the big four music companies. Perhaps this same conclusion contributed to Microsoft’s recent decision to switch their emphasis from an “open” model of licensing their DRM to others to a “closed” model of offering a proprietary music store, proprietary jukebox software and proprietary players.
The third alternative is to abolish DRMs entirely. Imagine a world where every online store sells DRM-free music encoded in open licensable formats. In such a world, any player can play music purchased from any store, and any store can sell music which is playable on all players. This is clearly the best alternative for consumers, and Apple would embrace it in a heartbeat. If the big four music companies would license Apple their music without the requirement that it be protected with a DRM, we would switch to selling only DRM-free music on our iTunes store. Every iPod ever made will play this DRM-free music.
Why would the big four music companies agree to let Apple and others distribute their music without using DRM systems to protect it? The simplest answer is because DRMs haven’t worked, and may never work, to halt music piracy. Though the big four music companies require that all their music sold online be protected with DRMs, these same music companies continue to sell billions of CDs a year which contain completely unprotected music. That’s right! No DRM system was ever developed for the CD, so all the music distributed on CDs can be easily uploaded to the Internet, then (illegally) downloaded and played on any computer or player.
In 2006, under 2 billion DRM-protected songs were sold worldwide by online stores, while over 20 billion songs were sold completely DRM-free and unprotected on CDs by the music companies themselves. The music companies sell the vast majority of their music DRM-free, and show no signs of changing this behavior, since the overwhelming majority of their revenues depend on selling CDs which must play in CD players that support no DRM system.
So if the music companies are selling over 90 percent of their music DRM-free, what benefits do they get from selling the remaining small percentage of their music encumbered with a DRM system? There appear to be none. If anything, the technical expertise and overhead required to create, operate and update a DRM system has limited the number of participants selling DRM protected music. If such requirements were removed, the music industry might experience an influx of new companies willing to invest in innovative new stores and players. This can only be seen as a positive by the music companies.
Much of the concern over DRM systems has arisen in European countries. Perhaps those unhappy with the current situation should redirect their energies towards persuading the music companies to sell their music DRM-free. For Europeans, two and a half of the big four music companies are located right in their backyard. The largest, Universal, is 100% owned by Vivendi, a French company. EMI is a British company, and Sony BMG is 50% owned by Bertelsmann, a German company. Convincing them to license their music to Apple and others DRM-free will create a truly interoperable music marketplace. Apple will embrace this wholeheartedly.






